This idea was born from the confluence of three things: (1) the physics of temperature control inside a thermal radiation enclosure, (2) the concept of flying just a shuttle cargo bay and manipulator arm as a permanently-orbiting item, and (3) the promise of the mechanical counter-pressure (MCP) approach as a means to a supple space suit. Update 2-21-14 in red below, just before "conclusions". Update 3-29-14 in blue, appended at the end.
Update 3-1-15: with MCP, you need no cooling system, the suit being porous, so you can sweat right through it, just like ordinary clothing. That eliminates the need for water cooling and thus also the risks of leaking water drowning astronauts in their helmets. Plus, the unpressurized gloves are thinner and more supple, so the astronaut is more capable of more difficult tasks during EVA. Those two factors alone (!) argue very strongly for serious MCP suit development as a compelling priority.
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Update 3-1-15: with MCP, you need no cooling system, the suit being porous, so you can sweat right through it, just like ordinary clothing. That eliminates the need for water cooling and thus also the risks of leaking water drowning astronauts in their helmets. Plus, the unpressurized gloves are thinner and more supple, so the astronaut is more capable of more difficult tasks during EVA. Those two factors alone (!) argue very strongly for serious MCP suit development as a compelling priority.
-----------------------------
Combining these into a real on-orbit repair and assembly facility addresses two needs that we know we have. One is the on-orbit maintenance and repair capability that proved so valuable with the Space Shuttle, as regards the Hubble Telescope repairs, and some others. We already know we need to restore that capability now that the Shuttle is retired from service. (This does mean going to the item needing repair, a significant on-orbit maneuvering capability.)
The other is related to the assembly techniques used for the International Space Station (ISS), but goes far beyond that capability. ISS assembly involved docking of modules, hooking up large quick-disconnects for plumbing and electrical, and the turning of fairly large nuts and bolts (which proved quite difficult). We need to add the capabilities of doing small, detailed work in wiring, plumbing, the turning of very small nuts and bolts, and multiple kinds of riveting.
The ability to do in-space assembly including astronaut’s fine motor skills makes possible the on-orbit assembly of vehicles and objects that are too wide to launch within the payload shrouds of existing (or contemplated) launch rockets. One very pertinent example would be the lander vehicles needed for manned surface missions at Mars. These designs tend to exceed 10 meters diameter, in form factors that are stable for landing on rough ground.
Earlier Related Articles
There are articles already published here on “exrocketman” that relate to two of the list of three things in paragraph 1 above. As regards item (2), see “End of an Era Need Not Be End of a Capability”, dated 8-2-11. This dealt with launching what amounts to a shuttle bay, manipulator arm, and operator’s cabin into orbit as a permanent item manned intermittently at need.
As regards item (3), see “Fundamental Design Criteria for Alternative Space Suit Approaches”, dated 1-21-11. This one dealt with minimum requirements for pure oxygen breathing pressures and the corresponding compression levels balancing it in the body. It has direct application to mechanical counter-pressure suit designs, but applies to any design.
Item 1 Radiation Enclosure for Temperature Control
Objects in space get very hot on the side facing the sun, and very cold on the side facing darkness. This causes all kinds of misfit and alignment problems for any kind of assembly work, due to thermal expansion and contraction. Astronauts handling items in this condition need thick insulated gloves to avoid thermal injuries to their hands. Thick gloves greatly reduce dexterity. Thin gloves with far greater dexterity might be possible for some suit designs, if this insulation requirement were avoidable.
If the assembly and repair space were pressurized and heated as a shirtsleeve environment, the warm atmosphere would equalize and stabilize workpiece temperatures at something tolerable barehanded. But, such a hangar must be pumped down to zero pressure to open the door for access, and that pump-down process is inherently inefficient. Atmosphere gets lost, inevitably.
With the cost of breathing gas launched to space quite high, this loss is intolerable. That points toward an unpressurized work space with astronauts in suits. One benefit of the unpressurized enclosure approach is that it can be very lightweight and easy to build.
If the enclosure were a spaceframe grid of light tubing with six-way corner connectors, then reflective sheeting can be hung between the tubes. With lighting hung on the inside of that frame, light bounces inside such that all physical objects approach whatever equilibrium the power of the lighting supports. The low emittance (reflective outside as well as inside) of the enclosure sheeting controls the power radiated to deep space. The sheeting exterior reflectance also limits what can be absorbed from the sun.
Basically, one adjusts the lighting power inside the enclosure to achieve room-temperature work pieces inside. Having the lighting come from many directions (lights all over the inside of the spaceframe) banishes shadows, making workpiece visibility far better. Inside such an enclosure, the astronaut’s suit need only supply compression for breathing purposes. Thick insulating protection from hot sunlight and cold darkness are not necessary. That makes a supple space suit an integral part of this capability. And, in an unpressurized enclosure, opening the “door” (one wall) loses no breathing gas. This concept is illustrated in Figure 1.
Figure 1 – Temperature Control in a Radiation Enclosure
Item 2 Having Shuttle Bay Servicing Capability Without a Shuttle
The tremendously valuable repair capability we had with the Space Shuttle derived from its cargo bay (with its work-piece restraints), and its manipulator arm. The arm operator had a pressurized cabin with windows, which made many jobs far easier to do. In addition, the arm itself was a stable place for spacewalking astronauts to “stand” while working outside. The problem was the huge expense of launching all of this gear each and every time it was needed, as part of a very large craft.
A less expensive but equivalent capability would be the essential cargo-bay restraint frame with manipulator arm, and operator’s cabin, launched once, and simply left on-orbit. This facility would be intermittently manned when needed, using a much smaller craft as the crew taxi. This basic concept is shown in Figure 2. To make it practical, this facility would also need a very significant on-orbit maneuver capability, since many of the items that might need servicing would not have maneuvering capability for themselves.
Figure 2 – “Shuttle Bay Only” On-Orbit Concept
Item 3 Supple Space Suit
Modern space suits are gas balloons around the human body. These must be well-insulated against hot and cold extremes, and must include some sort of cooling system to deal with the waste heat and moisture produced by human exertion. No such balloon suit so equipped has allowed dexterous activity. Small plumbing and wiring, riveting, and turning small nuts and bolts, are all simply impossible, when dressed like this for space.
An alternative vacuum protection approach is the so-called mechanical counter pressure (MCP) space suit. In terms of its internal tissue pressures, the body does not know gas pressure from mechanical pressure exerted upon the skin. What is required is tissue pressures that balance the breathing gas pressure in the lungs, which in turn must supply an adequate partial pressure of oxygen. This is complicated by the “displacement” effect of water vapor at body temperature inside the very wet spaces of the lungs. (From a suit stiffness standpoint, lower compression is better dexterity, no matter the approach.)
Minimum compression is achieved with pure dry oxygen breathing gas feeds. A rebreather with carbon dioxide absorber and a makeup oxygen supply is the most practical approach to that kind of breathing gas supply. The minimum partial pressure of oxygen is a fuzzy limit; there is really little reason to make this any higher than in sea level air (1 atm total pressure). Many aircraft applications do not require the use of supplemental oxygen until one reaches 10,000 foot (3.0 km) altitudes (0.6878 atm total pressure). The truth probably lies between those figures.
Air composition (20.94 volume percent oxygen) and altitude pressure determine the partial pressure of oxygen out in the dry air. That would be 0.2094 atm at sea level, and 0.1440 atm at 10,000 feet. In the wet lungs, one must “displace” some of the dry air with water vapor at body temperature (0.0620 atm at 98.6 F or 37.0 C). Subtracting this reduces the partial pressure of the dry air (and its components) at the same total pressure. Those in-lung partial pressures of oxygen would be 0.1474 atm at sea level, and 0.0820 atm at 10,000 feet. The displacement pressure is absolute: it does not scale with total.
Adding that water vapor pressure back in determines the total dry pure-oxygen breathing gas feed in that kind of a space suit. That is the compression the suit must achieve on the body, regardless of how it is achieved, in order to balance the breathing gas total pressure. All of this is shown in Figure 3.
Figure 3 – Determining Oxygen Pressure and Suit Compression from Equivalent Altitude Conditions
In a two-gas system, one adds the water vapor and in-lung oxygen pressures together to determine the dry oxygen partial pressure in the dry two gas mixture being fed. Its composition percentage then determines the total breathing gas pressure, and thus the required suit compression level.
The first successful MCP suits were a series of elastic leotard garments developed by Dr. Paul Webb in the late 1960’s and early 1970’s. These garments squeezed the body for tissue compression, and were combined with a pressure breathing helmet and breathing tidal volume bladder, as shown in Figure 4. Note the thin compression gloves. Complete with backpack and helmet, this rig weighed 85 pounds. Dr. Webb typically used breathing gas pressures between 0.22 and 0.29 atm, more than necessary.
Figure 4 – Webb’s “Elastic Leotard” Version of an MCP Space Suit
These experimental suits provided a great deal of dexterity and mobility. They were a bit difficult to don and doff, being 6 or 7 layers of essentially very tight pantyhose material, but were much lighter, and eliminated completely the need for a cooling system (just sweat right through the porous garment). Small tears do not lead to loss of compression. See Figures 5 and 6 for examples of high mobility, done in the atmosphere at elevated breathing pressures counterbalanced by suit compression, using a “hookah rig” air supply. See Figure 7 for a photo of the test subject pedaling an ergonometer in deadly vacuum, wearing nothing but the elastic leotard rig.
Figure 5 – Backbend Mobility in MCP “Elastic Leotard”
Figure 6 – Ladder-Climbing Mobility in MCP “Elastic Leotard”
Figure 7 – Webb’s MCP “Elastic Leotard” Being Tested in
Lethal Vacuum
Dr. Webb’s design was never developed for use (although in
my opinion, it should have been). NASA in recent years has funded Dr. Dava
Newman at MIT to experiment with another MCP variant that she terms the
“Bio-Suit”. This is a compression
garment that is simpler and easier to don than Dr. Webb’s design, being based on fewer layers of substantially-more
sophisticated, directionally-tailored
material combinations.
Dr. Newman claims to have achieved compression levels near
0.25 atm, and thinks 0.30 atm to be
feasible. Actually, those levels she has achieved are pretty
close to what Dr. Webb achieved, so as
vacuum protection, the garments are
really quite comparable. Her design is
clearly very supple and mobile, as
depicted in Figure 8. And it is already
fundamentally adequate as a compression garment.
Figure 8 – Newman’s "Bio-Suit" MCP Garment at MIT
The fundamental equivalent-altitude compression requirements
range from 14% atm at 10,000 feet equivalent to 21% atm at sea level
equivalent. Both the older Webb “Elastic
Leotard” and the newer Newman “Bio-Suit” designs already exceed these
compression requirements. What has held
this technology back the most seems to be a 33% atm compression requirement
from NASA, to match the pressures used
in their current suits.
This higher compression level seems to be driven more by
safe but immediate decompression from near 1 atm air to much lower-pressure
pure oxygen, without risking the bends
from the nitrogen dissolved in the blood.
However, it might be worth
incurring the necessary decompression time in order to obtain the other
advantages of the MCP suit at currently-feasible compression values, while still maintaining the safety of “real
air” in the habitat (a fire safety issue).
The On-Orbit Repair
and Assembly Facility
Putting all of this together looks like the concept depicted
in Figure 9. There, a restraint bed with a manipulator arm is
located inside a spaceframe covered in reflective sheeting, with lights on the inside. One wall is the “door” through objects may be
admitted to, and withdrawn from, the work enclosure. There is a pressurized cabin with a window
located at one side, in which the
operator of the manipulator arm may work in shirtsleeves.
Adjacent to the arm operator cabin is an airlock chamber for
astronauts, that leads either inside the
work bay, or to outside the
facility, as needed. There is also a habitat module adjacent to
the arm operator’s compartment, in which
off-duty astronauts may sleep, eat, and recreate (this could be one of the
Bigelow inflatables). At its extreme end
is a multiple docking adapter for any of a variety of crew transfer vehicles
(such as the Russian Soyuz, the Spacex Dragon, the Boeing CST-100, or the Sierra Nevada Dreamchaser).
An adjacent service module contains an orbital maneuvering
engine and its propellant supply, makeup
breathing oxygen, and other life support
supplies. All are brought up with the
crew, and transferred from the taxi to
this service module.
Individually, all of
these modules could be launchable by existing rockets, and assembled by docking and hookup, exactly as the ISS was. The spaceframe is an easily-erectable structure
put together much like “Tinkertoys”. The
reflective sheeting could be attached by nothing more sophisticated than
Velcro. The lighting merely clamps to
the frame tubes on the inside, powered
by extension cords that also tie to the frame tubes with Velcro.
Figure 9 – The On-Orbit Repair and Assembly Facility
As it says in the figure,
astronauts inside the enclosed bay need no insulating garments, once the lighting has brought the bay and its
contents up to room temperatures. The
MCP suit used inside need be nothing more than just the “vacuum-protective
underwear” that Dr. Webb tested long ago:
a basic compression garment and a breathing rig. Inside the facility, the self-contained oxygen backpack isn’t
really needed, since a “hookah rig” tapping
facility supplies could be substituted,
thereby enhancing mobility and dexterity further.
For astronauts venturing outside the facility, more would be required, but these need only be conventional
insulating clothing, almost exactly what
we use here on Earth. For example, simply add a white insulating coverall (or
pants and coat), plus white insulating
gloves, and white insulated overshoes, all worn over the very same compression
garment.
Add the same helmet,
and the standalone backpack, plus
a safety tether to the facility. It
might even be convenient to fit the helmet with a broad-brimmed hat to shade
the head from the sun. This is depicted
in Figure 10. Use hard hiking
boots, and the astronaut is ready to explore
on Mars or the moon.
Figure 10 – MCP Suit as “Vacuum-Protective Underwear”, with Outer Garments Added as Appropriate
Update 2-21-14:
The upshot of accidents and experiments since about 1960 is
that exposure of a body part to vacuum results in tissue edema (swelling), as the liquid in the blood diffuses through
the blood vessel walls into the intercellular spaces. But,
this requires time: it is not immediate. In fact,
on Capt. Kittinger’s first balloon flight for the high-altitude bailout
tests, one of his suit gloves failed to
pressurize. That hand was exposed to
lethal vacuum for hours, and swelled
up, was painful, and was useless. A couple of hours after landing, the recompressed hand was normal and
functional.
Combine that with the piecemeal nature of an MCP suit and
the room temperature of items inside the unpressurized work bay described
here. MCP suits are not one piece
garments. You can take pieces off, such as gloves and booties, without disturbing the compression achieved
in the rest of the garment. The
experiments and Capt. Kittinger’s experience indicates it is 20 to 30 minutes
before swelling begins, after exposure
of a hand to vacuum.
What that means is that for very fine work, fine enough that even the thin compression gloves
of an MCP suit interfere, you
can remove the gloves and work barehanded for a short period of time, as long as nothing is cold enough or hot
enough to cause thermal injury. The work
bay described ensures “room temperature workpieces”, so thermal injury is not an issue inside this
space, once thermal equilibrium is
achieved. The astronaut might spend 10 to
20 minutes working safely barehanded in vacuum inside the facility, before needing to recompress his hands with
the gloves (or going inside the pressurized space).
That startling possibility is the direct consequence of what
we know about physiological responses to vacuum exposure, the radiation physics of enclosed lighted
spaces, and the modular nature of MCP
space suit construction. This
combination of technologies, plus that
possibility of barehanded work in vacuum for really fine work, is a revolution waiting-in-the-wings for
astronaut dexterity.
Conclusions:
Putting together these technologies into an on-orbit repair
and assembly facility is actually a very necessary prerequisite to many of the
things we might wish to do in space.
A facility like this makes major repair and maintenance of
on-orbit satellites and vehicles very possible once again, as it once was with the Space Shuttle: things like Hubble and its descendants. Yet, launching the facility once, and manning it intermittently at need with
smaller vehicles, is by far less
expensive than Shuttle ever was.
Being able to assemble large objects on-orbit from
components makes possible vehicles and equipment too large to launch within
current payload shroud dimensions. That
makes manned landers “large enough to do a proper job” feasible, for future missions to Mars, the moon,
or even Mercury. Those design
concepts are entirely over-constrained by shroud dimensions today, among other things.
There is nothing “far-future” or “blue-sky” about the
technologies proposed here. Only the
combination is new. Everything is already
demonstrated to be fundamentally feasible today. Only the “final debugging” of the spacesuit
and spaceframe items still needs to be done,
and it is quite clear that those could happen very quickly, and for not a heart-breaking expense.
The MCP suit in particular,
“done right” as a mix-and-match suite of conventional outer clothing worn
over a basic set of vacuum-protective underwear, is exactly what our astronauts need in order
to do much more effectively their exploration,
or just about any activity imaginable.
For maximum crew self-repair and self-rescue capability on a
long mission (like going to Mars), it
might be wise to include a version of this facility as a part of their
ship. It could come in very handy making
critical repairs.
Figure 1 – Early (1930’s) Full Pressure Suits Adapted From Hard-Hat Diver’s Dress (Post, L; Swain, R)
Update 3-29-2014:
About Spacesuits and Their History
The need for life support in the thin air became apparent
with the early manned balloon flights to higher altitudes long ago. It became a necessity in the 1930’s, when aircraft became capable of flying in the
upper troposphere and lower stratosphere.
The first attempts at high altitude suits were variations on
the deep sea diver’s hard hat dress. The
basic diver’s dress was a balloon full of air around the diver’s body. Adapted for high altitude, it held a net pressure over ambient, like any well-inflated balloon or tire. This “gas balloon” approach has been termed
the “full pressure suit”.
These early full pressure suits looked like the
illustrations in Figure 1. On the left
is the pressure suit worn by Wiley Post.
On the right is Swain’s suit,
which protected its wearer to about 50,000 feet. These suits became very inflexible upon
inflation, just like a tire, thus severely restricting movements of any
type. Vision was often severely
restricted by the helmet designs. These
suits were very hot, sweaty, and uncomfortable, even when just seated and non-moving.
Figure 1 – Early (1930’s) Full Pressure Suits Adapted From Hard-Hat Diver’s Dress (Post, L; Swain, R)
After World War 2,
high altitude life support once again became an issue, this time in military jet aviation. The suit used most often was the so-called “partial
pressure” suit, depicted in Figure 2 on
the left. This was not an impermeable
inflated gas balloon; instead, inflated tubes called “capstans” pulled the
fabric tight about the body, thus exerting
mechanical pressure upon the skin,
instead of air pressure. The most
appropriate name of this approach is “mechanical counter pressure”, because the pressure exerted by the
suit mechanically upon the skin counters the breathing gas
pressure in the lungs, preventing edema
and blood pooling.
This partial pressure suit, as it was then fielded, left the wearer’s hands and feet uncompressed
entirely, and in fact achieved low and
very uneven compression on the limbs.
But there was enough torso compression to balance the breathing gas
pressure, and this sufficed for about 10
minutes to bail out from very high altitudes,
even 70,000 feet. After 10
minutes, blood pooling in the limbs
would cause fainting. Several minutes
after that, uncompressed hands and feet
would begin swelling from tissue edema,
unless death intervened to zero the blood pressure.
Figure 2 – The Partial Pressure Suit (L) vs. an Early
Bellows-Jointed Full Pressure Suit (R)
In the same figure,
on the right, is an illustration
of an early full pressure suit (gas balloon),
with bellows jointing on the limbs to ease the movement restrictions
somewhat. This suit was still
restrictive of movement, and still very
hot to wear. However, it is the direct ancestor of the full pressure
suits worn by high-altitude spy plane pilots, and by the astronauts ever since the
beginnings of manned space flight.
The partial pressure suit was updated from capstan-tensioning
to elastic tightness with the “space activity suit” of the 1960’s and early
1970’s, by Dr. Paul Webb. That suit is depicted in the main article
just above. Those efforts were effectively
ignored for over 3 decades, in spite of
their promise.
In recent years, the same
mechanical counter pressure idea has been revived at MIT by Dr. Dava Newman, using fewer layers of more sophisticated fabrics, as her “bio-suit”. That is also depicted in the main article
above, but so far, has not led to a serious major spacesuit
development effort.
Meanwhile, the
astronauts’ full pressure suit had to improve to handle the mobility and
cooling requirements associated with doing activities outside the
spacecraft. Spacesuits became a sort-of
one-piece “everything” garment, with an
inner gas balloon layer, and multiple
protective layers outside of that, all
in the one garment. They have to protect
against heat, cold, and vacuum.
The astronaut has to wear water-cooled underwear, with an appropriate back pack that contains
his portable “air conditioner” as well as his breathing gas supply. The limb joints have been greatly improved
from simple bellows jointing, but still
offer considerable resistance. The
gloves are the worst part: stiff and
inflexible under pressure, they prevent
handling small tools or parts effectively.
They do tend to rip your fingernails off when you flex your fist.
The full pressure suit illustrated in Figure 3 is that worn
on the Space Shuttle for extravehicular activities. Its backpack includes a maneuvering jetpack
system. This suit rig weighs over 300
pounds, a similar one used on the moon
without the jet pack was over 200 pounds.
In effect, the astronaut is encased in his own little
one-man spaceship. And he is encased
tightly enough to prevent him doing any fine work while outside. One leak anywhere, and sudden decompression leads to death.
Some of the most recent thinking carries this “one-man
spaceship” idea to further extremes.
Recent news stories have reported a new spacesuit idea seriously proposed
for Mars. This is depicted in Figure
4. Note that it is essentially a hard
shell over the head and torso combined,
with only the limbs exposed for movement. A fall is a very serious risk in a suit this
ungainly: how would the astronaut ever
get back up, if there were no one nearby
to help? (Especially if the support pack
were a backpack, not a hand-held
suitcase.)
Figure 3 – The Modern Full Pressure Suit for Shuttle Astronauts
Figure 4 – One Proposed Mars Suit, ca. 2014
Compare that with the concept proposed in the main article
above: a minimal mechanical counter pressure
rig as “vacuum-protective underwear”,
more or less like the multi-piece garment proposed by Dr. Webb, but done with the modern materials used by
Dr. Newman. Over this, one wears unpressurized conventional insulating
or padding garments, of the same kinds
we use here on Earth, as the outerwear
appropriate to the task at hand.
The compression gloves are relatively thin, and far more supple than any glove ever seen
with a full pressure suit, mainly because
they are not inflated: there is no
stiffening effect by internal gas pressure,
because there is no internal gas pressure. These gloves can even be doffed for a few
minutes’ barehanded work, if need
be. Removing them does not decompress
the suit, the garment contains no gas
pressure at all, except in the helmet.
A tear in this mechanical counter pressure suit does not
mean loss of breathing gas or a lethal decompression. The wearer simply sews up the tear next time
he is inside. A big rip might be patched with something like
duct tape until the wearer can get back inside.
There is no cooling system,
no water-cooled underwear (and no risk of drowning the astronaut with a
water leak into his helmet). The wearer
simply sweats right through the porous compression garment into the vacuum, inside his outerwear. This is simple natural body perspiration
cooling, just like here at home. In fact,
in vacuum, it’s even more
efficient at cooling the body than it is here.
The back pack need only contain breathing gas for surface
work, or breathing gas plus a jet pack
rig for work in zero gravity. With no
cooling system, Dr. Webb’s entire 1970
rig (garment, helmet, oxygen backpack, no jetpack,
no outerwear) was 85 pounds. The
wearer was quite capable of crawling into and out of tight spots, doing calisthenics, and climbing ladders.
We already need a really lightweight, and very non-restrictive, space suit right here in Earth orbit. We need those same qualities for visiting the
moon, Mars, asteroids,
or anywhere else. Mechanical
counter pressure done as vacuum-protective underwear, with mix-and-match outerwear as needed, offers all of that, plus no risks of decompression from tears or
punctures.
I have to ask a very serious question: why is this not a major spacesuit development
effort? It so very clearly should have
been one, starting decades ago.
Related Articles on this Site:
Related Articles on this Site:
2-15-16 Suits and Atmospheres for Space (the latest!!)
1-15-16 Astronaut Facing Drowning Points Out Need for Better Suit
1-15-16 Astronaut Facing Drowning Points Out Need for Better Suit
11-17-14 Space Suit and Habitat Atmospheres
2-11-14 On Orbit Repair and Assembly Facility
1-21-11 Fundamental Design Criteria for Alternative Space Suit Approaches
2-11-14 On Orbit Repair and Assembly Facility
1-21-11 Fundamental Design Criteria for Alternative Space Suit Approaches