Update 4-8-2024:
Should any readers want to learn how to do what I do (estimating
performance of launch rockets or other space vehicles), be aware that I have created a series of
short courses in how to go about these analyses, complete with effective tools for actually
carrying it out. These course materials are
available for free from a drop box that can be accessed from the Mars Society’s
“New Mars” forums, located at http://newmars.com/forums/, in the “Acheron labs” section, “interplanetary transportation” topic, and conversation thread titled “orbital
mechanics class traditional”. You may
have scroll down past all the “sticky notes”.
The first posting in that thread has a list of the classes
available, and these go far beyond just the
two-body elementary orbital mechanics of ellipses. There are the empirical corrections for
losses to be covered, approaches to use
for estimating entry descent and landing on bodies with atmospheres, and spreadsheet-based tools for estimating
the performance of rocket engines and rocket vehicles. The same thread has links to all the materials
in the drop box.
The New Mars forums would also welcome your
participation. Send an email to newmarsmember@gmail.com to find out
how to join up.
A lot of the same information from those short courses is
available scattered among the postings here.
There is a sort of “technical catalog” article that I try to main
current. It is titled “Lists of Some
Articles by Topic Area”, posted 21
October 2021. There are categories for
ramjet and closely-related,
aerothermodynamics and heat transfer,
rocket ballistics and rocket vehicle performance articles (of
specific interest here), asteroid
defense articles, space suits and
atmospheres articles, radiation hazard
articles, pulsejet articles, articles about ethanol and ethanol blends in
vehicles, automotive care articles, articles related to cactus eradication, and articles related to towed decoys. All of these are things that I really
did.
To access quickly any article on this site, use the blog archive tool on the left. All you need is the posting date and the
title. Click on the year, then click on the month, then click on the title if need be (such as if
multiple articles were posted that month).
Visit the catalog article and just jot down those you want to go see.
Within any article,
you can see the figures enlarged, by the expedient of just clicking on a
figure. You can scroll through all the
figures at greatest resolution in an article that way, although the figure numbers and titles are
lacking. There is an “X-out” top right
that takes you right back to the article itself.
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Update 8-17-18: I revisited this very study in 2016, with electric propulsion to send the unmanned assets ahead. That got a huge reduction in launched mass. The basic manned vehicle notions got refined in 2016, and I used essentially the same two-way one-stage landers. That updated version is on this site as "Mars Mission Outline 2016" dated 5-28-16. Use the navigation tool on the left. Click on 2016, then May. It is the only thing posted during May that year.
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original article:
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This is the culmination of about 3 years' effort on my part toward roughing-out practical manned Mars mission designs. I started with nuclear rocket solutions that drew many objections. This study is what it looks like when you combine all-chemical propulsion for the transit vehicles and the landers, with historically-valid concepts regarding the purpose of exploration, and with the ethical consideration of designing-in "a way out" for crew self-rescue at every step possible. And, this is what it looks like when you pay attention to what we already know is crucial for successful long-distance travel in space (another ethical consideration). Updates 12-20-13 in red. Update Dec 31 2013 at end in blue.
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In November and early December, I roughed-out a series of chemically-powered
manned Mars mission scenarios somewhat similar to my nuclear-powered Mars
Society 2011 paper (ref. 1), and my associated
subsequent second thoughts (ref. 2).
This was based around the same ideas of multiple landings in the one
trip, and a reusable one-stage
chemically-powered Mars lander (similar to the design in ref. 3). To that mix,
I added the notions of starting some sort of base at one of the sites
visited, a visit to Phobos, and storing all the reusable and salvage
assets in stable locations (not even one propellant tank is discarded, every single thing is salvaged for re-use!). All of this is actually
a feasible thing to do. Done right, the price tag is order-of-magnitude closer
to $100 billion not $1 trillion.
I went through a couple of scenarios based on capture into a
high-apogee elliptical orbit, which
reduces arrival velocity requirements a bit,
and makes a visit to Phobos relatively easy. However,
a one-stage reusable chemical lander of significant payload fraction
is far too limited in velocity capability for anything but a low circular orbit
to be practical. This orbit needs to be
inclined at the value of the farthest latitude of interest, so as to eliminate the plane changes the
lander cannot afford.
These scenarios, and
those in the references, all begin by
addressing what is really to be accomplished by sending people to Mars. That is a far harder task than going to the
moon was, by far. Figure 1 explains why that is true. But,
this is now within our technological grasp, so we should go. Figure 2 relates the drive to do this to the
entire history of humanity. It is the
manifestation of an urge that is simply built into us. Exploring and colonizing new places is what
we have always done.
Figure 1 – Why Sending People to Mars and Back is So Hard
Figure 2 – The Drive to Go to Mars Is Part of a Very Old
Urge
Going to and settling new places is colonization, pure and simple. It is no different with space travel. There are new places out there to
explore, and maybe settle. Thinking long-term, colonization is what it is all about, even though the initial trips of course have
a far more limited scope (they always have).
The most successful approach used half a millennium ago
settling the New World is the 3-step process shown in Figure 3. Those are given names here as (1)
exploration, (2) adaptation, and (3) colonization. While shown as separate blocks in the
figure, these steps inherently overlap a
little (they always have).
Exploration, properly
done, answers two very
deceptively-simple questions,
shown in the figure. I mean them exactly
as they are phrased, word-for-word! Until you have answered those, you cannot learn how to live in the new
place, much less establish
settlements, or a full-blown colony, because you still don’t know what is there
that you can use. How simple is
that? Yet, so very challenging!
The concept of “ground truth” gets into this with the technologies
we have today. Remote sensing can tell
you that there seems to be water in this place on Mars, and not that one. But, you
do not know for sure the sensing result is correct, you do not have any information regarding how
much is really there, or that
its quality is something you can use. Even today,
we must visit the site with a drill rig and look deep
underground in multiple places to quantify whatever resources are
there. So far, we have no robots who can do that job on Mars. That’s why people must go: to complete the exploration process.
The second step is adaptation,
which is basically learning how to use local resources to live there. That’s your first base or settlement, maybe more than one, maybe not.
There’s two broad categories here:
dependent and independent living. You start out dependent on supplies shipped
from home, augmented as best you can by
what you can produce locally. On Mars, food,
water, and air are all very big
problems. So is propellant
production. So is all sorts of
infrastructure.
Later, as you learn
to do more with the local resources, you
gradually shift into independence from critical supplies shipped from
home. That does not happen very fast. It’s not something that can be planned thoroughly
ahead of time, precisely because you are
adapting to an environment new to you.
But, once you are
independent of basic survival supplies shipped from home, that’s when you can begin shifting from being
a base doing adaptation, into being a real
settlement or colony making your own living in the new place. It happens very, very gradually. It always has. You don’t just “land one!”
Figure 4 shows the best historical approach for who pays for
what phases in this 3-step process. The most successful colonies came from doing
exactly those 3 steps, funded in this
way. However, great thought must be given to what sort of
trade economy will be built as the colony matures. It has to go beyond simple extraction of
local resources that folks back home might find valuable. Historically,
those colonies who never got beyond the resource extraction goal are now
mostly still Third World countries.
Those for which a real two-way trade economy got established early are
now prosperous nations. This
was done more by chance back then, we
should not make that mistake today.
Figure 3 – The Historical 3-Step Process That Was Most
Successful Colonizing the New World
Figure 4 – The Historically Most-Successful Way That Colonization
Is Funded
All that being said, the
realities of the politics-of-money today suggests that there will be one and
only one manned expedition sent to Mars at government expense. It does not matter to that conclusion whether
one government does this alone, or
several governments band together to do this.
It does not matter if a few visionary private entities participate, it is government that funds the lion’s share
of that first trip, just as it
was long ago. Initial exploration is
what governments have always funded, it
is unreasonable to expect that going to Mars will be any different. It is also unreasonable in today’s world to
think they fund two or more successive trips.
What that means is that the first expedition must accomplish fully the
first step (exploration), and put the
assets in place for a first base (start the second step) at the best possible
site. That is what is shown in
Figure 5. Once that first base is in
place, even if it is not initially
manned permanently after the expedition leaves,
it acts to draw the visionary private entities who “smell” an
opportunity. This is not fundamentally
different today than 500 years ago. “If
you build it, they will come” is actually
true.
We already have technologies we can take to Mars that could
potentially make water, air, and perhaps even rocket propellants on
Mars, given the right site resources and
conditions. (Food production is a
much tougher problem, that’s part of
what the adaptation base is eventually for.)
We might even be fairly sure of our technologies when we go that first
time. The problem isn’t the
technologies so much as it is getting the “right” site. There,
just like here, every site will
be different and none will be exactly “average”. To expect otherwise is either naïve, or unreasonable, or both.
Thus it is imperative that we visit more than one site in that
first exploratory trip. We have
to pick the “best” one of those, meaning
the one where the local resources best match up with the technologies we brought with us. We’ll have more than one potential landing
site identified before we go. The real
objective for the people on the expedition is to find out, with actual ground truth, which candidate is actually the best site for
the base. You do that by trying
out your adaptation technologies at all of the sites. That is why Figure 5 says what it says.
If you don’t visit more than one site, your chances are much lower of building an
adaptation-development base that is successful enough to draw the private
entities into a majority funding position for subsequent expeditions. If you don’t build such a base on your first
trip, then your first expedition
essentially devolves into a “flags-and-footprints” mission. Given the difficulty and expense of going all
the way to Mars with people at this time,
that would be entirely pointless!
That imperative to pick a “best” site and start a base
is why I do not think there is much value to the many minimalist mission plans I
have seen proposed that just make one landing, direct or otherwise, even though their price tags are closer to
$10 billion than $100 billion. Our
remote sensing is just not good enough to bet lives and potential settlement-attractiveness
on it. So, this old saying is actually quite true about
sending people to Mars: “Go whole hawg
or none”.
Figure 5 – Goals for the First Mission
Roughing-Out A
Mission: Start With the Lander
Given the imperative to make multiple landings, it is the landing craft and its propellant
supplies that will “drive” the mission design.
This is because that will be one of the larger masses that must be
“dead-headed” to Mars, the other being
the propellant supply for returning the crew to Earth. Betting their lives on return propellants
manufactured on Mars is unwise and unsafe,
because you don’t really know your equipment will work well enough at
the site you pick, until you actually
try it! The answer could just as
easily be “no it won’t work adequately” as “yes it will”. The point is,
you don’t know for sure.
That is why in Ref 1 and 2,
and this study, I send enough
propellants from Earth to accomplish the entire mission safely. Anything made locally just augments that
supply, making more sites potentially
explorable, and making the base left
behind more attractive to those who follow. You do that in the second half of the stay, when you are surface-based, by using your landers in suborbital flights, with the propellants you have made while you are there.
In refs. 1 and 2, I
was looking at single-stage nuclear-powered reusable landers. But, unlike
the transit vehicles, in a lander there
is little radiation shielding available from the structure and the distances. So, in
ref. 3 I looked at a family of chemically-powered landers, to be used from a low Mars orbit at 200
km. All had the same 3 ton payload. The liquid oxygen (LOX) – liquid hydrogen
(LH2) produced the smallest lander mass by far.
The others, including
otherwise-attractive LOX-liquid methane (LCH4),
were all 60 tons or higher in ignition mass. Yet all were feasible as single-stage
reusable vehicles, to be refueled on-orbit
from orbiting supplies, and flown
again. That payload fraction is a bit
low at 5%.
Looked at another way,
the high specific impulse (Isp) afforded by LOX-LH2 simply produces
higher payload fraction at otherwise equal conditions, by far.
These November-December 2013 studies were aimed at a larger fixed
payload mass of 11 to 12 tons. This
time, the only feasible configuration
was a 79 ton LOX-LH2 lander with a rather attractive 14% payload fraction. Even LOX-LCH4 never exceeded about 5% payload
fraction, or got under about 200 tons
ignition mass. Numbers like that very
quickly push you into building unaffordable “Battlestar Galacticas” just to get
there and back. It's bad enough just reusing every single asset, including propellant tanks.
LOX-LH2 also makes the best sense for transit
propulsion, again due to its substantially-higher
Isp. If you use the same propellant for
both transit and lander, you only have
to worry about one kind of propellant tankage to contain it, and you could use similar, if not exactly the same, rocket engines for all vehicles. Those are things that simplify design and
reduce weight.
That kind of thinking leads immediately to a modular vehicle
design with a common propellant module that is easily launched, plus the use of multiple assembled
vehicles, so that assembly and
transits-to-Mars can be spread-out over time before the people go. If you use the landers themselves as their
own transit propulsion, that saves even
more inert weight. This was the basis of
the nuclear LH2 vehicle fleets in ref. 2,
and it is the basis of the LOX-LH2 vehicle fleet in this study.
Accordingly, the
lander design requirements used in this study are given in Figure 6. Note the slightly-higher orbit altitude of
300 km, guaranteeing good stability for
the year this fleet will spend at Mars. That
orbit will be raised at departure to 500 km for even longer-term storage
stability of the reusable and salvage assets left at Mars. My terminal descent requirement is (I hope) a
conservative guess.
The basic lander design criteria and assumptions are given
in Figure 7. 20% total inert fraction is
barely credible for a vehicle that flies several-to-many times. Experience with a variety of vehicles says
that robustness is heavy. The 11 ton
dead-head payload includes a crew of 3 plus a month’s supplies, and about 9 tons of exploration and
experimentation equipment. This would
include a rover with a big drill rig on it,
capable of reaching around a kilometer down. The surface habitation is in the lander
itself.
Figure 8 shows the lander weight fractions I got with
LOX-LH2 and LOX-LCH4. There is no
question that LOX-LH2 is the better choice.
A 200+ ton lander with LOX-LCH4 just drives you into building
“Battlestar Galacticas”. 79 tons with
LOX-LH2 is bad enough: it will require
assembly from smaller components in low Earth orbit (LEO), but that can actually be done, as partially proven by the construction of
the ISS.
Lander layout and weight statement is shown in Figure
9. Note that the stance is about as wide
as the lander is tall, so it will have
good stability, even on rough terrain. The dimensions are consistent with the masses
and densities of the propellants, and
the masses and dimensions of the other cargo items and crew living space
requirements. The decks above the main
cargo floor remain pressurized for the crew to live in, on the surface. The cargo deck is around the engine
compartment, and between the 3 (or 4?)
retractable-landing leg bays. The crew
cabin is actually a minimal abort capsule to get the crew to the surface
without killing them; it has 6
seats, even though I planned on a usual
crew of 3.
This lander has an engine compartment that is sealed gas-tight
to the rest of the vehicle. Its only
openings are the ports the four engines fire through; and those have no covers, they remain wide open during hypersonic entry
into Mars’s atmosphere. Because the
compartment is sealed, there is no
through-flow of oncoming superheated gas,
quite unlike the shuttle Columbia’s damaged-wing situation that killed
it and its crew. Nothing insulates as
well as a gas column.
On entry, this
vehicle comes out of hypersonics (local Mach 3) about 10 to 15 km
altitude, which is way too low for a
chute to deploy, much less do any
deceleration “good” on an object this big and heavy. So,
instead, the engines simply fire
up in supersonic retro-propulsion, for a
direct rocket-braking landing. This
process is actually what sizes the four lander engines, which are slightly canted at about 10
degrees, to provide plume stability
during supersonic retro-propulsion.
Engine specifications and design data are given in Figure 10. I did not include the detailed results of my
entry analysis here, although the crew
feels not more than about 1.5 gees the whole way.
Figure 6 – Velocity Requirements for the Lander with Low
Orbit Basing
Figure 7 – Basic Design Criteria and Data for the Lander
Figure 8 – Verifying Propellant Choice
Figure 9 – Lander Layout and Weight Statement
Figure 10 – Lander Engine Specifications and Design Data
This same lander pushes its own landing propellant supply to
Mars one-way. The basic idea is to
divide the approximately-one year stay at Mars into two phases: explore a few sites based from orbit the
first few months, and then establish a
base at the best one of those sites, where
everybody stays the remainder of the time at Mars. During that second phase, the crew leaves the return vehicle and return
propellant supply in orbit, until departure. This process is depicted in Figure 11.
This two-phase process also designs-in maximum crew
safety. During the first (orbit-based)
phase, 3 go to the surface in a
lander, while the other 3 do science
from orbit, with a “reserve” lander
available for rescue. If you send 3 not
2 landers, then you always have
a rescue “bird” available, even if one
should fail. That way, you need not abort the mission if one lander fails.
During the second phase,
you bring all 3 landers and all 6 crew to the base at the best
site. If you are able to make propellant
locally, it can be used to support
suborbital missions to yet other sites,
using those same landers.
But, you still have a rescue
“bird” and a backup, if something goes
wrong. One of those 3 landers is all it
takes to get the entire crew back to orbit,
although the initial concept calls for leaving as many landers as
possible in orbit, when the crew departs
to come home.
The philosophy here is designing-in a “way out” at every phase of the
mission. Nothing else is ethical.
Figure 11 – The Two-Phase Process to Both Explore and
Establish an Initial Base on Mars
Roughing-Out A
Mission: Decide Upon Some Modules
I ran enough numbers for space per person and supplies per
day in ref. 4 to rough-out a generic habitat module (see fig. 12) and a generic
stored supplies module (see fig. 13).
Two of each are enough for a crew of 6 for nearly 3 years. So, I
just used those design numbers here. The
habitat modules at just under 25 tons each (as loaded) could be launched
one-at-a-time by the heavy-lift variant of Atlas-V, or two-at-once by a Falcon-Heavy. The storage modules are just under 50 tons
each, requiring a Falcon-Heavy to launch
them one-at-a-time. Both are 5 m in
diameter.
My prior studies were hydrogen-propelled nuclear thermal
designs. Those modules are not quite
what is needed here with LOX-LH2 chemical propulsion, but all the same ideas and features
apply. I roughed out spherical insulated
cryo-tanks for LOX and for LH2 that would fit end-to-end within a shell 5 m in
outside diameter. This shell would cover
some truss structure, and have an outer
layer that is really multiple layers of foam-and-foil meteoroid shielding. See fig. 14.
There is plenty of volume in the ends of this propellant
module for fold-out docking gear, accommodating both end-to-end and side-by-side
docking, in a variety of stack
configurations. Solar cells along the
outer surface would power a small cryo-cooler in each module. I simply guessed that 5% inerts would cover
all of this, since these tanks get
launched once, and stay in space
thereafter, even if and when they ever
get reused.
Figure 12 – Habitat Module (2 Required for Crew of 6)
Figure 13 – Supplies Storage Module (2 Required for Crew of
6)
Figure 14 – Common Propellant Module for LOX-LH2 Vehicles
My original idea was to push everything to Mars with the
landers. This did not make as much sense
for the manned vehicle, because that
would bring one lander back to Earth instead of leaving it at Mars where it could
be used again. As the vehicles sized out, the landers pushing dead-head propellant were
larger and heavier than the two-way manned vehicle. The better solution was an engine module
specifically for the manned vehicle, with
two engines for redundancy. The
fleet concept is shown in Figure 15.
The thrust level of one lander engine was sufficient, so the engines on the manned vehicle engine
module would be very similar to the lander engine, just half thrust. I took an educated guess for engine weights
and structure for the module using 50:1.
Those numbers are given in Figure 16.
The velocity requirements for the trip to and from Mars were
figured for worst-case planetary alignment (Mars at aphelion and Earth at
perihelion). See Figure 17. An orbit-raising requirement was also
computed, as the landers and empty tanks
left there need an orbit stable over several years, not just one.
I included this orbit-raising maneuver in the propellants computed for
the unmanned vehicles, and in the manned
vehicle return configuration. The plane
change at arrival was assumed to be direct entry to 40 degrees inclined from
the interplanetary transfer ellipse, and
the same for return.
Note that both the departure and arrival (and any orbit change) requirements are included in the total velocity requirement. No empty propellant tanks are staged off after each burn, every single asset is left where it can be recovered and re-used.
Figure 15 – Concepts for Vehicle Fleet to be Assembled in
Low Earth Orbit
Figure 16 – Engine Module for the Manned Vehicle
Figure 17 – Velocity Requirements for a Low Orbit-Based
Mission at Worst-Case Planetary Alignment
In Figure 18 are the requirements for a Phobos excursion
from the low inclined orbit. This
includes a plane change maneuver at apoapsis to reach Phobos, and the same to return. As it turns out, the velocity requirement for this trip is
only slightly less than the design velocity requirement for any one landing on
Mars. Thus it takes the same
3-propellant-module quantity of propellant to fuel up for a round trip to
Phobos, as it does to land on the
surface of Mars. The dead-head supply
for the landers is thus 6 landings on Mars and one trip to Phobos: 7 trips,
for 21 propellant modules.
The rest of the dead-head propellant supply is that required
for manned vehicle return (to Earth orbit for reuse!!). For safety purposes, it is assumed that rendezvous and docking in Mars orbit will be reliable, as it is here. Apollo made that same assumption at the moon. On the return trip, it is assumed that the
supplies are 2/3 depleted at start of the return voyage, and wastes have been left behind. This lightens up the two storage modules by
quite a bit. That configuration needs
about 17 propellant modules to make the return voyage, as shown in Figure 19. The heavier configuration for the outbound
voyage at full supply weights requires more modules (some 28). This is also shown in Figure 19. Both configuration spin end-over-end for 1
full gee artificial gravity as shown.
This total dead head propellant supply is split up among the
3 landers, and propellant modules added until they
can meet the velocity requirements to reach orbit about Mars. Each lander thus has 54 modules to push and
draw from, as shown in Figure 20.
Figure 18 – The Phobos Excursion
Figure 19 – Manned Vehicle Configured for the Return, and For Outbound to Mars
Figure 20 – Dead-Head Propellants and Landers as One-Way
Unmanned Vehicles
The launch manifest for assembling this fleet in low Earth
orbit is given in Figure 21. This
listing includes everything that departs for Mars, plus 9 more propellant modules that fuel up
the landers for departure. These 9
modules remain in Earth orbit. With one
important exception, everything to be
launched fits atop existing commercial launchers (Atlas-V, Delta-IV,
and Falcon-9), or one that will
fly in 2014 (Falcon-Heavy). These
vehicles are assembled by simple docking in orbit, the same as was the International Space
Station. There is no new technology to
be developed here.
The exception to all-assembly-by-docking is the lander
design: this has a base diameter of 12
meters and so is far too wide to fit any of these launchers, even though the dry weight for the entire lander
is feasible for Falcon-Heavy at just under 27 tons. The landers will require “real” assembly from
smaller components on-orbit, something
not so very practical with today’s typical spacesuits. Conceptually,
I divide a lander into a less-than-5-m diameter core, a load of decking and framing plus landing
legs, and a load of shell plating and
heat shield panels plus the cargo-handling gear. These would be nominal 9 ton loads, launchable by 3 Falcon-9’s to build one
lander. But, it has to be put together in zero-gee and
vacuum, and that’s what we have never
done before. It’s more new skills than
it is new technology.
The total tonnage in the manifest is 3725 metric tons, most of which is propellant modules that
simply dock together, and their plumbing
gets coupled up. Atlas-V and Delta-IV
are costing in the vicinity of $5000/kilogram when flying at or near full
load. Falcon-9 is significantly less
expensive, and Falcon-heavy is projected
as a lot less expensive. That produces
the launch costs given in Figure 22. A
wild guess puts launch costs at 20% of program costs, for something a lot closer to $100 billion
than $1 trillion. It is about half the
numbers that I got for the high-orbit basing scenarios.
Figure 21 – Launch Manifest for the Fleet
Figure 22 --
Conclusions and Costs – Base in Low Orbit!
Concluding Remarks
What I have presented is a manned Mars mission plan that (1)
makes sense in terms of what exploration really is and does, (2) makes sense in terms of the politics-of-money, (3) requires no major new technology
developments, (4) reuses every single asset, including all empty propellant tanks, and (5) builds in safety
and a self-rescue “way out” for the crew to the maximum extent possible every
step of the way. That last is
important because the hard lessons of the Apollo 1 fire and the two lost
shuttles is that “nothing is as expensive as a dead crew”.
Items (1) and (2) are very important. Sending people to Mars and back is far too
difficult and expensive to waste it on a “flag-and-footprints” stunt. It is very likely that only one mission will
ever be sent on largely government funding,
and even that is not a sure thing.
That one mission had better lay the groundwork work for the largely
commercially-funded permanent base efforts later, efforts that might eventually result in a
permanent settlement and colony.
Item (3) is a real “killer” for government-funded
efforts. Programs emphasizing major new
technology developments simply do not provide flying vehicles. Examples:
X-30, X-33. If you really want to go to Mars now, you do it with what you have now! Period! This does not rule minor items like a new
spacesuit, but it does rule out major
items like waiting for new propulsion. Using what you have is how we went from nothing to the moon in about 10 years. That’s what is required to reach Mars in only
about 10 years.
Item (4) is crucially important in a longer time frame sense, because return missions to Mars (no matter who funds them) can use the assets already there, and because vehicle assets recovered into Earth orbit can be re-purposed and re-used for other missions. Why launch new hardware if you don't have to? Just launch new propellants and supplies, and make the trip, whatever it is.
The modular vehicles outlined here could easily by
reconfigured to accomplish the other space missions beyond Earth-moon space
that we might be interested in. These
would include missions to near-Earth asteroids for purposes of learning how to
defend against asteroid impact. It might
include trips to the main asteroid belt beyond Mars. It could include trips to Venus orbit, and even to the surface of Mercury.
If you put the water and wastewater tankage
around the flight control station in one of the habitat modules, and make it big enough for the whole crew for
about a day, you have solved the
radiation protection problem. By
spinning end-over-end at the very modest rates indicated above, you have solved the microgravity disease
problem with spin artificial
gravity. That also simplifies a variety
of long-term life support issues as well.
The needs that I forsee are twofold: (1) we need a supple, lightweight,
nonrestrictive spacesuit, and (2)
we need the skills and experience at real construction in Earth orbit to
support building the landers “from scratch”.
Possession of those two items feeds back into the Mars mission and
anything else we really want to do in space, in so many ways that it is not feasible to
list them here. And, these two items go together: it is not possible to do nuts and bolts construction
work, or plumbing, or wiring,
with the clumsy suits that we now have.
That is the real need that must be addressed to go to Mars.
Note that I did not specify the atmospheres to be used inside
the vehicle modules or in the landers. That would
inherently go with the spacesuit design,
so that decompression for nitrogen-blowoff is unneeded for going
outside. Yet there are extreme
fire dangers and health risks associated with pure-oxygen breathing.
We have already done these selections for the shuttle and
all the space station programs going back decades. We simply need to do it again with the new
suit that we have to have. I suggest
this should be a mechanical counter-pressure (MCP) suit, but done in a new way as “vacuum-protective
underwear”. But, that’s another topic. Some fundamental compression requirements for
it are given in ref. 5.
Update 12-31-2013:
This study is, in many ways, an upper bound on a practical and reasonably safe mission design that produces a great deal of results almost no matter what actually happens. So, to reduce tonnage launched and thereby mission cost, what can you give up on?
To stay very productive no matter what, you cannot give up on basing from orbit and visiting multiple sites early in the stay at Mars, and your landers must refuel and fly multiple times. Nor can you give up on establishing that adaptation base on that first mission, given politics-of-money in our time.
To stay safe, you cannot give up on sending the exploration and return propellant supplies from Earth, and you cannot give up on sending 3, not 2 or 1, landers.
To stay healthy, you cannot give up on supplying radiation protection and pretty near 1 full gee of artificial gravity. A modular baton-shaped ship design that spins end-over-end is definitely the most effective way to do artificial gravity.
What you can give up on is saving every single scrap of hardware for reuse or salvage. I roughed-out my designs for the manned and unmanned vehicles by making both departure and arrival burns from a set of propellant tanks initially full, without staging off any empties before making the arrival burn. One could stage off those empties into deep space (actually the transfer orbit, so there are long term collision risks) after the departure burn. I have not yet investigated this, but I'd guess the savings would be closer to 10% than factor-of-two.
What you do not want to give up on, unless forced to "at gunpoint", is recovering the manned vehicle in Earth orbit at mission's end. Jettisoning this vehicle into deep space (actually the transfer orbit, so there are future collision risks) allows you to eliminate the arrival burn in favor of a free return. This will save some propellant tonnage, but it loses you future use of something very expensive to launch: the assembled crew habitation and supply storage, and its transit engines, at the very least.
This would be "penny-wise but pound-foolish" mismanagement, because those very same items can return to Mars, visit near-Earth asteroids, or even go to Venus or Mercury. With some hotter propulsion substituted, those same components could even take men to the main asteroid belt.
Why build them too fragile and throw them away, again and again and again? That's stupidity incarnate.
Build them tough and launch them once, and fly them to many places over many years.
References
1. G. W. Johnson,
“Going to Mars (or Anywhere Else Nearby)”, paper presented at the 14th
International Mars Society Convention,
Dallas, Texas, August,
2011. A version is posted at http://exrocketman.blogspot.com, dated 7-25-11, same title. (Nuclear-powered designs.)
3.
3.
G. W. Johnson,
“Reusable Chemical Mars Landing Boats Are Feasible”, posted at
http://exrocketman.blogspot.com, dated 8-31-13. (Chemical 1-stage reusable landers.)
4.
4.
G. W. Johnson,
“Rough-Out Mars Mission with Artificial Gravity”, posted at
http://exrocketman.blogspot.com, dated 7-19-12. (Nuclear transit, undefined landers.)
5.
G. W. Johnson,
“Fundamental Design Criteria for Alternative Space Suit
Approaches”, posted at http://exrocketman.blogspot.com, dated 1-21-11. (Applicable to MCP suits)
Like your design. However, you might want to consider drop off propellant tanks, a la Phil Bono's Rombus launcher:
ReplyDeletehttp://www.astronautix.com/lvs/rombus.htm
Bob Clark
Hi Bob: If I did, I would get lighter vehicles and a less expensive mission. But, future missions to Mars or anywhere else would get more difficult and more expensive. -- GW
DeleteThanks for sharing, nice post!
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