Saturday, February 1, 2025

Exploring Mars Is Not Settling Mars

Up front comments:

This article is an earlier,  smaller effort,  aimed at identifying and characterizing the 3-phase process required to plant colonies off-Earth.  It examines the effects of the process upon mission plans and the requirements upon the appropriate vehicle designs.  I plan to supersede it with a longer article or articles,  which will include some vehicle rough-sizing results.

There is a corresponding slide show to this shorter article,  that could be given in a 30-45 minute window.  It and myself are available to speak on this topic at meetings,  preferably (but not exclusively) local to me here in central Texas.   

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This article is about a reliable process for getting from initial explorations on Mars,  to actually being able to reliably plant a permanent settlement there,  without killing a lot of people.  That process is defined by the experiences of the cross-ocean voyages from Europe,  starting about 500 years ago,  but with due consideration for what they did wrong back then. 

               The Lesson of History               

Based on what Europeans did,  establishing colonies in the New World and the far Pacific,  there are definitely 3 phases.  They didn’t get it “right” much of the time:  the Roanoke colony in North America disappeared entirely in rather short order.   The Jamestown colony almost disappeared but for knowledge obtained from the hostile local Indians.  The Plymouth Rock colony would have failed,  but for direct aid (plus useful knowledge obtained) from friendly local Indians. 

But when they did do it “right”,  it worked rather well,  such as in Indonesia,  and with the later colonies in North America after it had become widely known how to “live off the land” there.  The proper process is illustrated in Figure 1,  complete with the necessary phases,  and with the objectives,  characteristics,  and who usually does the funding,  listed for each phase.

Figure 1 – The Lesson of History:  3 Phases Ending in a Settlement

               Phases Set the Missions         

The same 3 phases apply to colonizing Mars (or anywhere else,  but Mars is the example here).  Different needs in the different phases result in different missions being necessary during each of the 3 phases.  Note that the Mars analog to multiple sites explored in the first mission requires basing out of low Mars orbit to visit multiple sites in the one mission to Mars!  There is no way around that,  precisely because there will be no long-range surface transport on Mars during that first exploratory  mission!  Other sites cannot be visited from a direct surface landing at one site!

It’s either visit multiple sites in the one mission,  or else mount a mission to each and every site of possible interest,  or else bet lives on remote sensing results (which you should never do)!  But done “right” by visiting multiple sites in the one mission,  there will only be the one exploratory mission!  This is actually a good outcome,  considering the high costs of mounting any sorts of missions to Mars.  See Figure 2. 

Figure 2 – The Phases Set Different Mission During the Process at Mars

               Different Mission Requirements and Vehicles           

The different phases have different mission requirements,  and they in turn require different vehicles.  There may be significant vehicle overlap between the first 2 phases,  but not very much at all with the third.  Note in Figure 3 that one required outcome of the experimental base phase is hard-surfaced,  large-and-level landing pads,  and another is in-situ propellant manufacture at full scale.  Those enable completely different vehicles to serve more efficiently later in the phase.  Therefore,  the mix of vehicles used in the experimental base phase is going to change as that phase proceeds. 

Bear in mind that these mission approaches and vehicle concepts are all “clean sheet of paper” designs!  This is what could be done,  if we could get away from a space program micromanaged by Congress to only maximize the political return from pork-barrel and corporate-welfare projects in powerful Senator’s districts.  Privatization may help some with that,  but it also brings other resource allocation problems associated with an oligarchy of the rich and powerful.

Figure 3 – Different Vehicles Are Appropriate in the Different Phases,  at Mars

               Typical Transfer Velocity Requirements                        

These numbers reported in Figure 4 for the interplanetary transfers are rough,  but “well inside the ballpark”,  good enough to get started.  One should obtain better estimates before actually sizing vehicles,  because of the exponential nature of the rocket equation.  One should also use actual engine ballistics estimates,  not handbook specific impulse values,  to size appropriate specific impulses for use in the rocket equation.  The remaining uncertainties will lie in the inert mass fractions for the weight statements of the vehicles,  and the resulting mass ratios. 

The Hohmann min-energy transfer is for “average planetary distances from the sun”.  There’s not much effect of the Earth’s low eccentricity on this,  but there is,  for Mars’s more-eccentric orbit.  However,  these average values are quite representative values for initial sizing purposes.

The same is true of the “fast trajectory” shown.  This is an ellipse with an exactly-2-year-period,  so that it could also serve as an abort orbit.  That way,  Earth is there at perihelion,  when the craft arrives at perihelion after a single two-year circuit about the ellipse.  Slightly-different velocity requirements obtain,  for more extremized planetary distances about the sun.  But that is a smaller effect,  so these are good “ballpark” numbers for getting started.

Be aware that the near-field encounter velocities shown are corrected from the 2-body solar orbit values,  by the third-body gravitational attraction of Mars (or Earth),  as the distance closes between Mars and the spacecraft,  or opens between Earth and spacecraft.  The far-field “encounter” velocities computed from simple 2-body equation models of orbits about the sun are lower,  but unrealistic!  Budgets for two course corrections are also estimated in the figure.   One of these is to be done about mid-way,  the other takes place as the craft approaches Mars close-up.

Figure 4 – Rough Figures for Transfer Trajectory Velocity Requirements

               Typical Local Mission Velocity Requirements at Mars           

The numbers indicated in Figure 5 are fairly reasonable,  but that ignores thrust and acceleration-level issues,  which affect engine inert weights,  as well as the numbers of engines vs thrust turndown ratios needed.  One must actually do the Mars entry ballistics and the final descent and landing estimates,  in order to firm up lander vehicle thrust/weight requirements!  

Entry,  descent,  and landing on Mars is both similar and dissimilar to that same process on Earth.  The Mars atmosphere is thick enough to use entry aerobraking to “kill” most of the close approach velocity,  but it is also so thin that the end-of-entry-hypersonics altitudes are very much lower,  and also much more scattered with varying vehicle masses. 

Almost regardless of size,  at Earth the end-of-hypersonics altitudes are above 40 km,  and the atmosphere below that is thick enough to enable the effective use of parachutes or wings to conduct landings without any rocket braking.  Mars is quite different:  even at smaller sizes,  vehicles come out of the entry hypersonics at rather low altitudes,  and even lower still at higher vehicle mass and higher entry speeds.  Impacting the surface still-hypersonic is a very real risk!

Terminal velocities on parachutes at Mars are just barely subsonic,  so that terminal rocket braking is absolutely required,  even at only 1-ton-or-smaller vehicle masses.  At higher masses,  there is just not time to deploy such a chute at all,  before surface impact,  much less have it decelerate you from high supersonic.   Either way,  that Mars landing scenario requires significant,  even major,  amounts of terminal rocket braking,  in order to achieve a survivable touchdown at all!

And while the velocity to “kill” is not all that large at only 0.7 km/s,  you have a rough-field obstacle problem to design for.  You must essentially hover and divert to avoid fatal obstacles or hazards on the surface.  That dominates over gravity and drag loss effects,  so that you need to use a factor of somewhere between 1.5 and 2.0,  applied to the 0.7 km/s velocity-to-kill,  for estimating the lander braking-rocket velocity requirement,  as near 1.0 to 1.5 km/s.

Beyond that,  there is also the wildly-varying thrust-to-local-weight deceleration requirement:  near 4+ gees for braking-to-zero before impact,  versus only about 0.382 gees for hover-and-divert.  These are NOT easy design requirements to satisfy,  but they must be satisfied,  for all lander designs at Mars!  Rocket engines,  even today,  do NOT have that kind of turndown ratio (near 11). 

Figure 5 – Local Entry,  Descent,  and Landing Velocity Requirements at Mars

               Rough/soft field requirements drive exploration and experimental-base designs             

The rough/soft field issues will drive vehicle designs in both of the first two phases,  because hard,  level,  smooth landing pads do not yet exist!  Some design criteria shown are shown in Figure 6. 

There are fundamentally 3 problems to address:  (1) static stability vs overturn on rough ground,  (2) sinking into the surface at too high a dynamic or static bearing pressure upon soft ground,  and (3) touching down at non-zero horizontal speed,  causing the leading-side landing pads to “dig in” and “trip” the vehicle dynamically. 

There is a rule of thumb used successfully for many decades for landers on the moon,  Mars,  and elsewhere.  There is a minimum lander pad footprint dimension,  as indicated in Figure 6.  That dimension needs to exceed the height of the vehicle center of gravity above the surface.  This criterion simply rules out the safe touchdown of tall,  narrow vehicles on rough ground!  It is based on high school physics:  when the weight vector points outside the landing pad footprint at its minimum dimension,  the vehicle WILL topple over!

Sinking into the regolith happens when the landing pad bearing pressure exceeds the ultimate failure pressure of the soil.  Murphy’s Law says this will always occur unevenly,  leading to the craft being at an angle,  even on level ground.  Too much, and it topples over!  Even if it does not topple,  pads buried in the regolith accumulate loads of soil that must be removed before a takeoff can be attempted.  One must design for landing pads large enough to reduce the soil bearing pressure below that ultimate failure pressure!  That is true dynamically at landing,  and statically at takeoff.

99% of Mars’s surface corresponds to Earthly “soft,  dry,  fine sand”,  whether in dunes or in plains with a loose rock content.  Such loose rocks cannot add strength until their spacing is essentially zero,  which is rare on Mars.  The civil engineering handbooks have values for the “safe” or “allowable” soil bearing pressures for a variety of soils,  up to and including “hard rock ledge”.  These allowable values are lower than ultimate,  to prevent soil settling in the long-term foundation design problem.  The ratio of ultimate to allowable is usually about 2,  sometimes 2.5.

As for the residual horizontal velocity problem,  there is a mechanical energy criterion for that.  There is a radius from the center of gravity to the pad or pads that dig in.  Dug in,  the craft rotates about that dig-in point,  raising its center of gravity.  If the kinetic energy of the horizontal velocity exceeds the potential energy change of the center-of-gravity rise,  then the vehicle WILL topple over!  This criterion also pretty much eliminates landing tall,  narrow vehicles on rough ground.

Figure 6 – Rough/Soft Field Lander Design Requirements

                Exploration Phase Vehicles                  

There are 3 different vehicles required at Mars during this phase,  as listed in Figure 7.  The direct 1-way cargo shots can be sent prior to the manned mission.  It is presumed that a few of these need to arrive fairly quickly,  although Hohmann min energy transfer should be adequate for most.  The manned orbit-to-orbit transport will need to cross the Van Allen belts quickly both outbound and on return for re-use.  The landers and their propellant supplies (plus propellants for the manned transport return) can be sent ahead unmanned,   and slowly,  by electric propulsion.  The space tug assist concept can be used to reduce departure velocity requirements from Earth orbit.

Figure 7 – Recommended Vehicle Concepts for Exploration Phase

               Experimental Base Phase Vehicles   

Although they don’t have to be,  the same mix of 3 vehicles can be used to support much of the experimental base phase.  Note the additional requirement to have nothing jettisoned before,  during,  or after Mars entry for the 1-way direct cargo vehicles.  This is to avoid falling debris hazards to people and things already on the surface.  All of this is listed in Figure 8.

The right time to apply the debris requirement is during the exploration phase,  so that no design changes are needed when the phase changes to experimental base.  Bear in mind that during this phase,  the mission is still entirely supplied by Earth,  until and unless there is full success in living off the land.  The 1-way cargo flight rate only decreases when success obtains in living off the land.

Again,  the space tug concept can be used to reduce departure velocity requirements from Earth.

Figure 8 – Recommended Vehicle Concepts for Experimental Base Phase

               Permanent Settlement Phase Vehicles          

This phase can only happen once all the “living off the land” experiments succeed reliably in the experimental base phase,  otherwise lots of people will die!  That includes both in-situ sustainable life support and in-situ propellant production,  plus the construction of large,  flat,  level,  hard-surfaced landing pads.  The infrastructure for in-situ production of large amounts of electricity is implied.  See Figure 9. 

The mix of vehicles is quite different:  there can be both orbit-to-orbit and direct-landing transports,  and there need be no further 1-way direct cargo flights,  alleviating that hazard to people and things on the ground at the selected site.   The “lighter” is a much larger 2-way 1-stage surface-to-LMO-to-surface vehicle,  with a larger payload fraction,  based on the surface,  and using higher-energy in-situ propellants and the appropriate engines.  It functions to load and unload orbit-to-orbit transports,  of both cargo and people. 

And as with the other two phases,  Earth departure velocity requirements can be reduced by using the tug-assisted departure concept. 

Figure 9 – Recommended Vehicle Concepts for Permanent Settlement Phase

               Conclusions                                  

There is overlap among vehicle designs for phases 1 and 2,  but not much with phase 3,  as indicated in Figure 10.  Rough/soft field landing is the driving vehicle design requirement for both phase 1 and the first part of phase 2.  Having such a rough field capability as an abort capability would be wise even in later phase 2,  and in phase 3.  Each vehicle design is worthy of its own vehicle design study.  Such studies are not included here!

The manned vehicle designs are the most demanding,  because of the needs to provide not only life support over months-to-years in space,  but also radiation protection,  and protection against microgravity diseases.  Those are all worthy topics in and of themselves,  not covered here!

Figure 10 – Overall Conclusions

Final Comments

Perhaps the most important finding here is also quite divergent from most other mission concepts for Mars!  That is the need to visit multiple sites in the one exploration mission,  driven by two things. 

First,  the huge difficulty and expense of mounting any sort of mission to Mas at this time in history.  Second,  the need to definitively-determine real ground truth (including deep underground) at each candidate site,  in order to reliably select the “best one”. 

This drives one to orbit-to-orbit manned transports with landers,  instead of direct manned landings!

That is true precisely because it is not just unwise to bet lives on possibly-wrong remote-sensing results,  it is actually immoral and unethical to do so off Earth!  Why?  Because even today,  there are still (more often than not) small but significant disparities between remote sensing results and real ground truth.  Such is likely lethal,  in a hostile lethal environment!