Wednesday, November 1, 2023

Rocket Hopper for Mars Planetary Transportation

The future presence of bases and settlements upon Mars brings the need for transportation of freight and people about the planet.  A little thought reveals the two categories,  freight and people,  are fundamentally different in their requirements.  Most freight is not time-sensitive,  while people are. 

Freight not time-sensitive needs to go by slow surface transportation,  without emplacing expensive and effort-intensive infrastructure to make that possible.   Such infrastructure is often very expensive here,  and the costs there are likely to be quite catastrophic.  Freight needs something similar to rail transport here,  but without the tracks.  A robot “truck train” on a graded dirt road is the answer.

People are time-sensitive,  and need to fly in order to cover large distances rapidly.  But physics in an atmosphere so thin,  that it is first cousin to the vacuum of space,  rules out air transport by airplanes or helicopters as we know them on Earth.  It also rules out any form of “lighter-than-air” transport,  since buoyant lift forces are proportional to differences in densities,  and those are so vanishingly-low on Mars.  That pretty much leaves suborbital rocket travel (the “rocket hopper”),  the topic of this document.  The same could be used for that tiny portion of freight that really is time-sensitive.

Suborbital Trajectories

I used my “orbit basics” spreadsheet,  “R V q orbits” worksheet,  to model suborbital trajectories about the planet,  using ellipses that lie mostly within the planet.  It was necessary to sharply limit the trajectory angle below local horizontal at entry interface altitude (135 km for Mars),  in order to limit peak entry deceleration gees and peak heating,  and to achieve altitudes from which rocket-braked landings were feasible in terms of timelines and deceleration gees.  The results I was able to obtain are shown in Figure 1.  The longest-range of these trajectories is very nearly antipodal (10,637 km). 

Figure 1 – Suborbital Trajectories

Entry,  Descent,  and Landing

I used the “entry spreadsheet” spreadsheet file,  worksheet “Mars variations”,  to compute estimates for the worst case (highest entry speed) entry trajectory,  using the old 1953-vintage analysis used for warheads by H. Julian Allen and his colleagues.  This stuff was declassified and taught in engineering schools in the late 1960’s.  It is not the most accurate thing to use,  but it gets you “well into the ballpark” with very simple,  essentially-by-hand,  calculations.  These are easily put into a spreadsheet.

The highest speed at entry is the most challenging,  since all the entry angles are about 15 degrees,  so that analysis is depicted in Figure 2.  It was crucial to get the hypersonic ballistic coefficient of the hopper vehicle down under 200 kg/sq.m,  and preferably under 180 kg/sq.m.  It proved feasible with the final design to get well under that requirement with the value shown in the figure,  although most design approaches will fail in that respect!  Getting the heating down to something easily handled required the largest-possible “nose radius”.  The value shown was dictated by the design approach taken here,  and is quite easily handled,  although it is too much for metal exposed at the stagnation zone. 

Figure 2 – Estimates for Entry Conditions

The hypersonic aerobraking is largely over once the vehicle has decelerated to about local Mach 3,  which is roughly 0.7 km/s speed in the Martian atmosphere.  Slower than Mach 3,  a blunt object is no longer hypersonic,  and the assumption of a constant ballistic coefficient fails.  It would be folly to continue the hypersonic estimate past that point,  for that very reason. 

Not included in the approximate analysis is the effect of trajectory “droop” to steeper angles due to gravity.  That mostly happens after the peak deceleration point,  which is actually rather close to the end-of-hypersonics (Mach 3) point.  Peak heating occurred slightly earlier.  For purposes of “reasonable approximation”,  I just used the hypersonic endpoint altitude as obtained,  but I presumed the trajectory was headed about 45 degrees downward at the Mach 3 point. 

Ignoring the effect of the potential energy associated with the Mach 3 point altitude,  it is the same Mach 3 point speed of 0.7 km/s that we have to “kill” with last-second rocket braking,  regardless of that altitude.  Appropriately factored for losses and maneuvering,  that is the rocket braking delta-vee (dV) that we must have.  I used factor 2,  and would never use less than 1.5 under any circumstances,  in order to account for losses,  plus hover and divert requirements.  The Mach 3 point altitude essentially determines how much time we have left before surface impact,  which sets the required average gees,  and thus the thrust required for any particular vehicle mass. 

I used simple high school-level geometry and physics/kinematics to establish the average deceleration gees during the rocket-braking landing.  This is a very simple hand calculation,  illustrated in Figure 3.  The 6 km altitude translates to an 8.5 km path length down a straight line at 45 degrees.  At an undecelerated constant 700 m/s,  we are about 12.1 sec from impact,  as shown.  Thus there is far too little time available to deploy a chute,  much less expect any deceleration from it. 

If we rocket-brake decelerate to zero,  the average velocity down the path is only 350 m/s,  and we have 24.3 sec to touchdown,  as shown.  The change in speed is the 700 m/s.  The change in time is the 24.3 sec.  Their ratio is the average deceleration required,  which is 28.8 m/sec2,  or some 2.94 standard gees.

Figure 3 – Hand Calculations for the Rocket-Braked Landing

Therefore,  we are looking at roughly a 3-gee rocket-braked landing,  with the gees felt over an interval 24-25 sec long.  That is easily handled by persons not trained in resisting gees,  if seated,  even more so if reclined.  Roller coaster riders endure worse all the time.

The hypersonic aerobrake peak gees fall in the 6.6 to 6.7 range,  but again for a short interval above 5 gees that is only around 20-25 sec long,  as well.  That is more difficult,  but it is endurable,  even by untrained persons as long as they are fully physically fit,  as also experienced by some roller coaster riders.  It is anticipated that passengers will be riding while wearing some sort of pressure suits.  It would help if these pressure suits had “gee-suit” features as well.  Otherwise,  some passengers might temporarily faint,  if sitting up.  Any crew must be trained to endure such geesand they must be wearing suits with “gee-suit” features.

“Rocket Hopper” Vehicle Design Concept and Estimates

I looked at 3 classes of possible design configurations trying to meet the requirements of low hypersonic ballistic coefficient and large “nose radius” simultaneously.  Only one approach satisfied those needs,  and still offered ways to mount landing legs for rough-field operations,  plus a simple unobstructed engine bay.  That was the cylindrical stack depicted in Figure 4,  but flown dead-broadside to the oncoming stream during entry! 

If the cylinder L/D ratio falls in the 4-to-6 range,  that is enough larger blockage area to greatly-reduce the hypersonic ballistic coefficient,  despite the low hypersonic drag coefficient of the cylinder shape.  That shape was required to keep tank construction lightweight.

As for the tanks,  these are main tanks that are integral components of the vehicle airframe,  but they also contain header tanks.  As the numbers worked out,  about 15% of the tank volume is in the headers,  for course correction and rocket-braking,  with the other 85% in the main tank volume for launch. 

Figure 4 – Sketch Layout and Characteristics of the “Rocket Hopper” Design Concept

As shown,  the smallest item was the engine bay,  and the largest item the cabin in which people ride.  The tanks are stacked in the middle,  so that center-of-gravity travel is not very large as the propellants burn off.  The figure shows the layout,  a weight statement,  seating arrangements,  the basic trajectory-related notions,  and some entry heat protection numbers. 

Most but not quite all of the surface of this craft could be exposed metal construction,  if something like a 316L stainless steel or an Inconel X-750 is used.   Only near the stagnation line on the windward side is something more heat-resistant required.  That could be a strip of ceramic tiles of some kind.  Even low-density alumino-silicate ceramics could be used,  if blackened for high emissivity,  as peak entry pressures are actually quite low.

Peak entry pressures are easily rough-estimated by simple hand calculations at the peak deceleration gee point in the hypersonic entry trajectory.  If you know the mass at entry,  the peak gees acting upon that mass give you the peak force decelerating the vehicle.  Dividing that force by the frontal blockage area gives you the average pressure applied to that area.  The peak is at the stagnation zone,  crudely twice the average value.

To run some of these numbers,  I did create a custom “rocket hopper” spreadsheet.  It has multiple worksheets,  of which two are relevant here.  Worksheet “veh” is set up to make the calculations illustrated in Figure 5.  Worksheet “sections” is set up to make the calculations shown in Figure 6

In worksheet “veh”,  user inputs are yellow,  significant outputs are blue,  and things requiring iteration or verification are green.  (The same color code applies to all my spreadsheets.)  It works in terms of mass ratio-effective dV,  which is the end-of-burn V multiplied by an appropriate factor to account for gravity and drag losses (about 1.02 on Mars).  

Figure 5 – Numbers Run for the Design Concept,  Part 1

The 3.6 km/s orbit speed at launch multiplied by that factor is the 3.672 km/s dV shown.  The course correction budget is 8% of the orbit apoapsis speed,  which is where corrections should be made.  For the highest-speed case,  that is the 0.215 km/s shown.  And at factor 2,  the 1.4 km/s dV is what the rocket-braking burn must be capable of,  the same for all cases. 

I used a launch liftoff 1.5 gees as required for initiating good ascent kinematics,  same as here on Earth.  0.1 gee for course corrections is probably just a lower limit.  I used 3.5 gees at landing to get some margin over the average 3 gees determined above.

The specific impulse input of 352 sec shown is justified by the analysis given below.  The sum of the dV values is the total dV to be delivered for the mission,  which sets vehicle mass ratio and propellant mass fraction.  1 – propellant fraction – inert fraction is the available payload fraction.

There is an “inert mass fraction build-out” block shown.  We can argue about the component inputs,  but their sum is likely “in the ballpark” no matter exactly what inputs one uses.  The same is true of the size payload block.  You are looking at the weights for a person,  his pressure suit,  a few hours worth of oxygen,  water,  and food,  plus some luggage.  It’ll be around 0.2-0.25 metric tons per person,  almost no matter what,  when you sum it up. That and how many people are aboard,  sets the payload mass,  which ultimately sets the weight statement.

The “heat shield re-radiation” block presumes convective heating is balanced by re-radiation from hot exposed surface materials.  It uses the peak heating from the entry analysis,  plus good guesses for surface emissivity and the effective temperature of the surroundings that must receive that re-radiated heat.  A highly-emissive surface is typically 0.8,  while low is 0.2.  400 R for the surroundings is -60 F.

The “run weight statement and size thrusts” block does exactly that.  Payload mass divided by payload fraction is ignition mass.  Ignition mass time inert fraction is inert mass,  and times propellant fraction is propellant mass.  Payload plus inert is burnout,  and burnout plus propellant is ignition.  Each burn has a dV that sets its mass ratio.  That in turn sets start and end-of-burn masses,  the difference being propellant used for that burn.  The sum of those propellant masses used must equal the total propellant mass already figured. 

There is a “check pressure on heat shield” block that uses the hypersonic ballistic coefficient and the hypersonic drag coefficient as inputs,  plus the initial mass at entry,  and the peak entry gees.  It computes the mass per unit blockage area from the ballistic coefficient and drag coefficient,  then the peak entry force from that and the entry mass and peak entry gees.  It then divides force by blockage area for average pressure,  and doubles that for the stagnation pressure estimate,  reported in a variety of units of measure.

The ”heating other locations” block gets you equilibrium temperatures in degrees F for stagnation,  “typical” lateral,  and separated wake zone locations.  The stagnation peak heating is reduced by a factor of 3 for “typical” lateral surfaces,  and by a factor of 10 for separated wake zone surfaces.

The only other block shows launch dV available as a function of percent max propellant loaded on board.  The course correction and landing dV values are not changed.  This would be useful trying to relate range to propellant load required.

Figure 6 – Numbers Run for the Design Concept,  Part 2

The “sections” worksheet works out the proportions of the engine bay,  tankage,  and cabin sections of the ship,  plus some other pertinent results.  It needs the r-ratio (oxidizer/fuel fuel mass ratio) for the engine,  and the specific gravities of the fuel and oxidizer materials.  It also needs as inputs the mass at start of entry (after course corrections from the weight statement),  and a hypersonic drag coefficient in crossflow for the presumed vehicle shape,  which in this case is a circular cylinder.

It also needs as inputs the propellant masses for each burn.  It works out from these the masses of oxidizer and fuel for each burn,  and their volumes.  This is done in an untitled block top center of the page.

There is an “engine resize” block that takes the engine characteristics modeled elsewhere,  and rescales them to the correct thrust size.  Those inputs are the modeled vacuum thrust,  the required vacuum thrust,  the throat and exit diameter sizes,  and the effective average half-angle of the supersonic expansion bell. 

There is a “tanks figured on totals,  with headers inside TBD” block.  It has vehicle diameter and a sort of interstage length between the tanks as inputs.  It works out all the lengths and L/D ratios,  and requires the “right” vehicle diameter to keep a full sphere as the smaller tank,  as well as to be consistent with the seating arrangements in the “cabin” block.    The seating is an input number per level,  and number of levels,  consistent with the total number of people.  There has to be room for seating at the input diameter in the “tanks” block,  and the input seat pitch is the spacing between levels.  Note how the empty main tank shells protect the propellants in the header tanks from the effects of entry heating.

The “engine bay” block takes the resized dimensions of the engine (overall rough estimate of length,  and the exit diameter,  and uses these with inputs for number of engines and the spacing requirements for gimballing,  to estimate min dimensions of the engine bay.  Its diameter should never exceed the input diameter in the “tanks” block.

From there,  the “overall vehicle” block puts together these results into estimates for the length and L/D ratio (which ought to be in the 4 to 6 range) of the entire vehicle stack,  and with inputs for entry mass and hypersonic drag coefficient,  estimates the broadside-entry ballistic coefficient. Too low an L/D will get you too low a blockage area and too high a ballistic coefficient.  Too high an L/D is a topple-over risk,  or at least a risk of bigger,  heavier landing legs.

Creating the Re-Sizable Engine Data

I used the “rocket nozzle” spreadsheet file,  worksheet “rocket noz”,  to rough-size a suitable engine and calculate a reliable performance estimate for it.  This was actually one of the first things I did.  This engine burns liquid methane fuel with liquid oxygen oxidizer,  similar to SpaceX’s Raptor and Blue Origin’s BE-4.  These propellants are thought to be manufacturable in situ on Mars.  This entire design study assumes that to be true.

I chose not to push the state of the art,  given the troubles SpaceX had getting to current Raptor-2 performance levels.  This engine is only sized for a chamber total pressure delivered to the nozzle entrance of 2000 psia,  and only a 3:1 pressure turndown ratio,  although this analysis does presume a full-flow cycle with no dumped bleed gas.  The nozzle is assumed to be an 18-8 degree curved bell,  with a throat discharge coefficient of 0.995.  Both c* and r are presumed functions Pc,  using the data shown in Figure 7 as the inputs.  Similar data for other propellant combinations are in the “prop comb” worksheet. 

Figure 7 – The Resizable Engine For This Study

The nozzle expansion was designed at full Pc = 2000 psia,  expanded to 5.97 psia at its exit plane.  This gave us a nozzle right at incipient separation when operated at 2/3 Pc,  at sea level on Earth,  allowing easy open-air testing on Earth.  It is unseparated for that power setting (or higher),  but cannot be operated at lower settings at sea level,  because the nozzle will separate. 

Thrust was sized at an arbitrary 10,000 lb in vacuum at full Pc.  Performance in the near-vacuum of Mars’s atmosphere is indistinguishable from true vacuum performance,  so the vacuum data were used for this study.  There is very little specific impulse variation from 1/3 to full thrust,  reflecting pretty much only the variation of c* with Pc. I used the 2/3 power value of 352 sec as “typical” of operation at any throttle setting.  Thrust and flow rates scale with throat area,  dimensions scale with throat diameter.

Final Note

Most of the spreadsheets used here are part of the course materials that I created for orbits and vehicle sizing.  Only the custom spreadsheet used for vehicle characteristics as calculated here,  is not part of those course materials.  Those course materials are available on the New Mars forums,  in the "interplanetary transportation" topic,  "orbit mechanics class traditional" thread. 


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